Showing posts with label Henry Smith. Show all posts
Showing posts with label Henry Smith. Show all posts

Tuesday, January 6, 2015

The Economic Impact of Unethical Games Journalism

Regular Bad Company readers may recall my inaugural Gamergate-themed post, wherein I took one Henry Smith to the woodshed for his portrayal of gamers strictly as "rich white men with expensive toys."

More than simply false -- gamers come from all races, genders and walks of life -- it was incredibly shortsighted.

It was shortsighted for more than just the misapplication of what he claims as his own ideas. It's also oblivious to the people to whom the ethical issues associated with Gamergate matter most.

Simply put, the "rich white men with expensive toys" argument has virtually no understanding of to whom these issues are most important. Simply put, the less money a gamer has to spend on their hobby, the more important these issues are.

Upon its release a AAA video game can cost approximately $70. For gamers who partake in the hobby on a low-income basis this can present a serious quandary, particularly if they don't want to wait for a second-hand copy of the game at their local EB Games or on Kijiji. If they're going to spend $70 on a new video game, it's especially important for these gamers that they choose wisely in a field that, like all others, offers no guarantees.

Perhaps more than anywhere else, low-income gamers rely on games journalism to give them an indication of which games they should spend their money on. So when games journalists give glowing reviews to AAA games that are simply not up to snuff on a technical basis -- Dragon Age Inquisiton being a prime example -- they have betrayed their audience to an unconscionable degree.

No one should expect perfect objectivity from video games reviewers. After all, many of the key elements of a game -- graphics, music, sound effects, play format -- are subjective measures. However, the mechanical aspects of a game: controls, artificial intelligence, processing coherence (whether or not the game is glitch-free or is glitchy as all hell) -- are not. If a game is lacking in these measures it is automatically a bad game, regardless of whether or not some games journalist prefers its subject matter or finds it sufficiently caters to their tastes or political opinions.

Economics teaches us about the concept of opportunity cost. Explained most simply, opportunity cost is the best option, in terms of marginal utility, foregone for the purpose of an option selected.

In the case of a video game purchase it's not unreasonable to suggest that the opportunity cost of a bad game purchased is a good game purchased in its stead.

For the individuals fomenting the cancer at the heart of games journalism -- journalistic standards sacrificed for the purpose of promoting the "social justice" agenda -- opportunity cost is also an applicable concept. For them, a game produced that does not serve their agenda represents a game not produced that does serve their agenda. This is obviously an issue with any game, but for AAA games, the production budgets for which can be in the hundreds of millions of dollars, this becomes far more acute.

Social justice warriors among the so-called "elite" of games journalism have unquestionably tilted their ratings in favour of some games, including AAA games, that didn't deserve the ratings. If the result is that gamers purchase games that aren't worth the money, that will give developers an incentive to produce games that successfully pander to the "social justice" agenda even at the expense of game mechanics. If this happens, these particular games journalists have just succeeded in doing something tremendously pervasive: they've shifted their opportunity cost from themselves to the gamers who also happen to be their customers.

You're welcome, I presume.

The lower the income of a particular gamer the more negatively impacted they are not only by any journalistic trend that may mislead them into a poor game selection, but also that any journalistic trend that encourages a decline in average game quality.

My observation is that the so-called "elite" whose activities have given rise to #Gamergate are too drunk on power they don't deserve and don't know what to do with to have even considered the consequences of their actions. In the famous words of Mal Reynolds: I don't credit them with an overabundance of brains. And so I cannot put this past them.

This is the kind of thing that facilitates the decision to make everything else secondary to a political agenda -- just don't bother to think about what the unintended consequences could be. This is rooted in the conviction that no price is too high to pay for "social justice" ...even if the "justice" being pursued is just one narrow, almost narcissistically narrow, view of it.

Some of them simply aren't predisposed to think of the consequences. Others, like Ben Kuchera, seem to literally be having too much fun abusing the power they've been given -- sneering at dissenting voices all the while -- to care.

One way or the other, regardless of Henry Smith's caricature of gamers as rich white males, it's the poorest gamers who actually have the biggest stake in #Gamergate. The economic impact will invariably fall hardest on them.

Sunday, December 28, 2014

Here Lies Critical Theory, Slain by #Gamergate

Recently, I was alerted to the deeper issues of #Gamergate. Perhaps you've heard of it. It's been going on since August of this year.

From the tone of the hashtag by which it proliferates, one may think that #Gamergate is a scandal of some sort. When I first began to hear of it in August that was the conclusion that I drew. My understanding of it at the time was that the hashtag was for discussion of a scandal regarding collusion between video game developers and video game journalists. That was partially true.

More recently, Victor Vargas explained to me that the real importance of #Gamergate was in defending the artistic medium of video gaming from so-called "social justice warriors" who demanded that the medium be subjugated to their extreme agenda.

For the uninitiated, #Gamergate is less a cohesive social movement and more a group of individuals who are concerned about the state of video gaming in general. They don't want to see the quality of video games as an artistic medium degraded by journalists who will not report honestly or ethically about games. That includes not only game "reviewers," but also those who report on video games via an op/ed format. This is where the social justice warriors become an issue.

If there's any one thing that these social justice warriors -- or SJdubs as I call them -- seem to excel at it's misrepresenting the medium in order to magnify, exaggerate, or outright invent examples of sexism or misogyny in gaming.

A prime example is that of Anita Sarkeesian. No one has dismantled and revealed her misrepresentations nearly so well as Thunderf00t has.
It turns out that Sarkeesian is not the only one misrepresenting video games in order to try to advance her toxic ideology.

Recently, a game developer by the name of Henry Smith published a blogpost mocking the notion that gamers could feel oppressed as gamers. It's as confused, disjointed, and internally inconsistent as any other piece of SJdub pontificating. For example, he dismisses gamers commenting on their perception of oppression as "white men with expensive toys."

Strangely, this overlooks the number of women, people of colour or LGBT gamers who may feel oppressed specifically as gamers. Surely Smith believes that such people are oppressed as women, people of colour or LGBT, but seems to insist that they cannot feel oppressed specifically as gamers.

Well, with gamers intermittently targeted by the media, government and assorted busybody groups, who could blame them? It seems like every time there's a mass shooting in the United States video games are put under the microscope and gamers examined as ticking time bombs.

Perhaps what troubles Smith about this idea so deeply is that "gamer" is self-identification that crosses the boundaries of race, gender and sexuality. Given the idea, popular among SJdubs, of intersectionality -- an idea that holds that individual identities are multi-faceted, and so an oppressed person may experience oppression on any one or multiple bases -- Smith simply isn't adhering to the critical theory ideology very well.

I suspect that what alarms him most deeply is that, despite the idea of the intersectional identity, a white person can even possibly be oppressed, or even permitted to feel oppressed. And in order to deny any white person who feels so oppressed that sense of entitlement, Henry Smith -- by all accounts himself a white male -- instead sets out to dictate to PoCs, women and LGBT how they may or may not feel oppressed.

It seems like he's failed to check his privilege... if you believe in that kind of tripe.

It's very lazy thinking. But it turns out that lazy thinking is something he excels at. Here's an excerpt from his blogpost, another little bit of kvetching that he didn't bother to give even the most basic amount of thought to:
It's enough to make you wonder if Smith has actually seen that ad, or bothered to think about it any further than using it as a jab against the so-called "sexist" video game industry.

That's a notion disabused by doing something so simple as actually watching the advert:
Just as Anita Sarkeesian blatantly misrepresented Hitman as allegedly "inviting" the player to murder strippers, Smith misrepresents the Advanced Warfare advert by amputating the context.

In Sarkeesian's case, she claims that Hitman "invites" (her words") players to murder strippers. And while the player does, indeed, permit the player to murder some strippers, Sarkeesian ignores the detail that the game mission in question not only does not require the player to do so, but discourages the player from doing so by penalizing them for the act. In fact, the game encourages the player to avoid any interaction with the stripper NPCs (non playing characters) altogether.

Not to mention that should the player listen in to the stripper NPCs' conversation they learn that these women have been traumatized by their exploitation at the hands of a man named "Dom." Listen to that conversation and it becomes clear that the game developers intended for the player to be disgusted by these women's suffering.

Many feminists would applaud that commentary on the exploitation of strippers -- unless they're one of those "sex work is empowering" lunatic third-wave types.

That's how Sarkeesian misrepresents Hitman. Smith misrepresents Modern Warfare by simply pointing out that it -- le gasp! -- features a skantily-dressed and breathtakingly-hot woman in it. And doesn't bother to acknowledge the context in which she's presented.

In the ad, the player falls into a stall in a bazaar from a very tall height. Instead of being killed on impact, he is instead stunned. While stunned the player sees a gorgeous woman is approaching him, cooing with romantic interest.

Then the "expert player" character -- played by Taylor Kitsch -- commands his immediate attention by shouting at him "what are you doing!? We don't kiss goats."

When the player looks back to where the woman was he sees that she has been replaced by a goat -- or rather that she had been a goat the entire time.

She was never real. She was a hallucination. And that's very telling. A deeper analysis of the ad could suggest that this even offers comment on the standard of beauty this woman represents: she isn't real. Her beauty is fleeting, and perhaps even illusory. And even if she was ever real, the idea that she is available to the player, sexually, romantically or otherwise, is just as illusory.

Who should be offended by that ad? Perhaps people who kiss goats. Henry Smith seems to think the answer to that question is "women," or at least "feminists." Yet when we examine the advert more deeply than he does, we find that the cause for offfense is far more questionable than he implies.

This is just one example of why I feel video gaming, and #Gamergate in particular, will ultimately provide critical theory with the grave this toxic ideology so requires. They've picked their target poorly this time.

The modern video gamer is well-educated and not particularly fond of being told what to do or what to think; perhaps less about themselves and their hobbies than anything else. The intellectual battle being waged over #Gamergate has laid bear the bag of tricks preferred by the SJdub hordes, and gamers are proving not especially susceptible to it. They excel at identifying and outing dishonesty and deception, and that has not worked to the advantage of the SJdubs. Not in the least.

Very soon we can look forward to the following epitaph: "here lies critical theory, slain by #Gamergate."

The world will be very much better for it.